Project Title: What is the Culture of Virtual Reality?
BASIS Advisor: Ashley Bulldis & Aaron Glanzer
Internship Location: Raft
Onsite Mentor: Bharaat Sharma
Virtual Reality is a place like any other with its own culture and customs. However, modern virtual experience designers all too often act as if the culture of virtual reality was just the same as any other, which leads them to make blind design decisions. My aim with this project is to, through virtual interviews with real virtual users and a rich understanding of user interactions, discover the composition of virtual culture. I will then compile what I have discovered into a narrative document that explains the culture of virtual reality through the stories and opinions of ten different virtual users from a variety of experiences and backgrounds.
Welcome back to the Compuculture blog! That character you see there is me — in Virtual Reality! The first experience I’m using for my virtual interviews is called Rec Room, a free-to-play game in VR. The VR headset I’m using is called the HTC Vive. It’s a modern headset featuring 3D tracking. That means that, […]
Hello again! This week was spent nearly exclusively building a so-called ‘wireframe’ of an application for Raft. The virtual interview center’s design was also planned. A ‘wireframe,’ as it’s called in the tech industry, is a plan for the user interface of an application. Just in case you’re wondering, ‘user interface’ is how the user […]
Nearly all of this week was spent working with Raft, learning new systems and starting projects. This week, I finished learning Ruby. Ruby is a popular new(ish) coding language used in web applications. Some of the biggest websites in the world have used Ruby at some point, including Twitter. Ruby is interesting because it allows […]
This week, I did research on the nature of digital communities and set up many accounts and systems for my upcoming internship at Raft. Research On the research side, I started at the basics. My question was “Why do people participate in virtual communities?” The answer was provided mainly by Cultures of Anyone, a book […]
What makes a culture? Any place with people has a culture — a school, an office, a club, a street. It stands to reason that virtual spaces, just like real ones, have cultures as well. My name is Miller Hollinger, and the aim of my project is to understand and distill the culture of Virtual […]